Part Mode

Part Mode provides Users the ability to view the Coverage Map, Coat Defects and the Part Coating as it appears to the naked eye.  Select a Part Mode by toggling the Part Mode button.

The Part Mode button is available in the Live Scene and Review page.

Coating

Coating Part Mode displays the Part as it would appear to the naked eye.  A Part that has no Coats will appear bare.  A Part with one or more painted Coats will appear in the selected Paint Color.  Toggle the Part Mode button to view the Coating.

Coverage Map

The Coverage Map uses colors to display paint Coat thickness as it relates to the Project Coat Settings.  Green represents areas on the Part where Coat thickness is within Target Mil Build Range.  Blue represents areas on the Part where Coat Mil Build is lower than the target Mil Build Range (too thin) and Red represents areas on the Part where Coat Mil Build is higher than the target Mil Build Range (too thick).  Toggle the Part Mode button to view the Coverage Map.

Defects

Toggle the Part Mode button to Defects to view Defects. Highlighted areas on the Paint, Blast, or Powder Color indicate Defects, while darkened areas indicate areas with no Defects.

Paint Defects

Toggle the Part Mode button to Defects then toggle the Defects button to view:

  • Dry Spray
  • Orange Peel
  • Drips

Dry Spray

The Dry Spray Defect occurs when the Paint Gun is too far from the Part or is too off angle.

Orange Peel

The Orange Peel Defect occurs when the spray gun is too far from the Part.

Drips

The Drips Defect occurs when the Paint build up becomes too great.  This can occur if the Paint Gun is too close to the Part, the Paint Gun travels too slowly in front of the Part, or a combination of both.

Drips

The Drips Defect occurs when the Paint build up becomes too great.  This can occur if the Paint Gun is too close to the Part, the Paint Gun travels too slowly in front of the Part, or a combination of both.

Blast Defects

Toggle the Part Mode button to Defects to view Blasting Damage.

Blasting Damage

The Blasting Damage Defect occurs when an area is excessively blasted.  This can occur if the Blast Gun blasts one location for too long.  Blasting Damage occurs more quickly the closer the Blast Gun is to the part.  Blasting Damage can occur when using Garnet and Steel Grit but does not occur with Sodium Bicarbonate.

Powder Coat Defects

Toggle the Part Mode button to Defects from the Project Review page (Post Bake) to view Orange Peel and Sags.

Orange Peel and Sags

The Orange Peel and Sags Defect occurs when the Paint build up becomes too great.  This can occur if the Powder Gun is too close to the Part, the Gun travels too slowly in front of the Part, or a combination of both.